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1. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: Better idea: Automatic drone functions. Start simply, with drones that automatically return to bay once they're fired upon. They don't re-launch, they just return. Maybe build from there, maybe not. How does that soun...
- by Frostys Virpio - at 2017.07.20 17:50:26
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2. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Err no you cannot afk rat. Yes it does add to gameplay. Drones come with pros and cons like everything else. You can switch to a different weapon system or you can fly closer to your target. If you want to kill afk ratt...
- by Frostys Virpio - at 2017.07.20 17:05:32
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3. After years... OPEN the door - in EVE General Discussion [original thread]
Niagara Femme wrote: Frostys Virpio wrote: Niagara Femme wrote: sero Hita wrote: you are gonna love CCPs answer to this: https://community.eveonline.com/news/dev-blogs/preparing-for-the-future-retirement-of-captains-quarters-twitch-in...
- by Frostys Virpio - at 2017.07.13 14:11:41
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4. After years... OPEN the door - in EVE General Discussion [original thread]
Niagara Femme wrote: sero Hita wrote: you are gonna love CCPs answer to this: https://community.eveonline.com/news/dev-blogs/preparing-for-the-future-retirement-of-captains-quarters-twitch-integration/
removing the door, what an elegant ...
- by Frostys Virpio - at 2017.07.12 15:46:43
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5. SPACE AIDS - in Player Features and Ideas Discussion [original thread]
People would not fly interceptors so damn often if gates weren't bubble ****** so often. Remove anchored bubbles from the game making bubble camps a manned adventure and then we might be able to reduce how nullification work.
- by Frostys Virpio - at 2017.07.10 20:03:58
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6. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Ace Aideron wrote: SurrenderMonkey wrote: Secondly, captain obvious, devaluing those items is the entire damn point. They're overpowered, and need to be brought back into line. If that hurts someone's feefees, that's just too damn bad. Nobod...
- by Frostys Virpio - at 2017.07.10 19:59:57
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7. The massive stagnation in null - in EVE General Discussion [original thread]
Scarlet Roadrunner wrote: Perhaps the benefits of being part of a mega alliance without even needing to fight in what is supposes to be a FFA area are too great. Hey CCP, all they are asking is for you to "fix" human nature. How about you ge...
- by Frostys Virpio - at 2017.07.07 16:58:21
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8. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Newsflash sweety - these fights are always controlled by groups that have been metagamingtheshit ouf of EVE for a decade. I'm feeling you're just afraid of maybe risking/losing you ships (not that WWB didn't make that ...
- by Frostys Virpio - at 2017.07.06 20:29:00
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9. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Xzanos wrote: Xzanos wrote: Remove downtime. Force players to actually "finish" a battle of this scale, or leave their ships floating in space among the carnage. Make it easier to jam out cyno becons to lower the ra...
- by Frostys Virpio - at 2017.07.05 20:13:29
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10. What do pirates fear? - in EVE General Discussion [original thread]
The nerf bat. Everyone fear the nerf bat.
- by Frostys Virpio - at 2017.07.04 15:45:15
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11. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: This doesn't really make sense. First off the allied factions would probably have BETTER security at there shared borders as these systems would be closer and bore easily patrolled by faction military forces (RP wise OFC) I coul...
- by Frostys Virpio - at 2017.06.30 19:05:41
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12. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: Frostys Virpio wrote: LOL I insta-locked your ship and on the next tick, prevented you from using a Cyno. GG WP, no reinforcement for you. That's what your module would create so yes, it pretty much is a one button drop preven...
- by Frostys Virpio - at 2017.06.30 17:21:04
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13. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: SurrenderMonkey wrote: Xzanos wrote: Maybe it would be more helpful if you posted WHY you think they balanced the current mobile inhib to include anchor time, and what situations you see it as being useful. The "why" i...
- by Frostys Virpio - at 2017.06.30 17:08:50
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14. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: Serendipity Lost wrote: The fix for all this major fight tidi is actually quite simple. When the 'once a year' megafights are in progress - get rid of down time. Just until the fight is over. Ahem.... I wandered there for a s...
- by Frostys Virpio - at 2017.06.30 17:05:35
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15. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Cade Windstalker wrote: There is no amount of hardware or optimization CCP can put the game through that will ever realistically eliminate TiDi. Even if CCP made it so a 4000 person fight experienced zero TiDi tomorrow with...
- by Frostys Virpio - at 2017.06.30 17:04:32
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16. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: SurrenderMonkey wrote: Quote: A few key points for discussion 1. Should this be a targeted module or an area of effect? 2. What should the range be? 3. Highslot or mid slot? 4. Fitting restrictions ex. Ship type, 1 per shi...
- by Frostys Virpio - at 2017.06.30 16:56:57
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17. Heat and Module Damage repair - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: Cade Windstalker. wrote: See Above First of i want to say thanks for your posts, and don't take this as argument. I do not disagree with anything about your first counter point. But i do believe that it introduces an ent...
- by Frostys Virpio - at 2017.06.30 13:40:47
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18. Change Mineral Abundance to Scarcity - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: Just my two cents to keep the post going as i would also like to see some kind of change in mineral distribution. I had an idea at one point that would "push" material around new eden. The way it is now most asteroid belts don't ...
- by Frostys Virpio - at 2017.06.30 13:34:54
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19. Built In Warp Disruptor - in Player Features and Ideas Discussion [original thread]
MRietfors wrote: Frostys Virpio wrote: Daichi Yamato wrote: Is there anything stopping you from fitting a point at the moment? And if a free scram allows you to beat the bad guy, how can you not fight him off without holding him on grid? ...
- by Frostys Virpio - at 2017.06.30 13:31:49
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20. Stealth Coating - Low Power Module and/or Rig - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: Frostys Virpio wrote: Axure Abbacus wrote: Well you could look at one rig, the shield extender rig I inverse the the bonuses. It would get you within the realm of balanced. Anyone know what happen if you apply a ne...
- by Frostys Virpio - at 2017.06.30 13:26:17
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